Art and technology combine to offer a unique opportunity, through an immersive lighting, sound and video installation, to experience what it’s like to have Bipolar II Disorder (more commonly known as manic depression).
'Blackout' - A Mental Health Awareness design & research project: Presented by GSA and Robe
Blackout takes its audience on a complex sensory journey inside the mind of a Bipolar II patient as they transition from a functional state of feeling “normal”, through mania, into a depressive low, and then start to regain balance and structure again.
Experienced solo and mirroring the solitary nature of the condition itself, this 5-minute immersive experience uses light and sound to explore the types of actions and social interactions that can trigger a decline and what techniques can be used to return to “normality”.
By creating art with meaning and linking with science and research, the aim of this pioneering project is to assess the impact of Blackout, and whether the experience it offers can change people’s perceptions of what Bipolar II is, improve awareness and enhance understanding of what it’s like to live with a mental health disorder.
Fusing art, technology, science and research, this pioneering project attempts to change people's perceptions of mental illness, dissolve some of the unhelpful labels surrounding it, provoke a discussion and offer support to those with the condition who continue to suffer in silence.
Important notice for all attendees:
Thank you for your interest in the Blackout immersive experience hosted by the Guildford School of Acting. Blackout takes its audience on a complex sensory journey inside the mind of a person with Bipolar Disorder as they transition from a functional state of feeling “normal”, through mania, into a depressive low, and then start to regain balance and structure again.
As part of this novel project, we are running an evaluation that seeks to assess if the experience changes awareness of, and attitudes towards Bipolar Disorder and mental health.
This will help us understand any impact of the experience and enable us to make recommendations regarding the potential of arts and technology in mental health awareness initiatives.
The survey should only take 10 minutes, and your responses will be kept confidential and completely anonymous once the survey has closed. Here is a link directly to the online survey Blackoutevaluation1
By booking this ticket to see “Blackout” you are agreeing to participate in the evaluation project linked to this experience which is the sole purpose for the showing of this piece across these 3 days. The survey will run three times, when you register for the event, immediately after the event, and four weeks later. In order for us to be able to fully evaluate the project your participation at each stage is crucial and is a condition of the booking.
If you have any questions about the survey, please email the principle investigator, Dr Paul Hanna:email@example.com